Large Town: Fìkh Bìh Oqǐpa

Fìkh Bìh Oqǐpa

Fìkh Bìh Oqǐpa
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
RegionSebsíhr Holt
Founded782
Community LeaderAdministrator Lucthel Bresh
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2094 m (6870 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population1596
Population Density266 people per km2 (798 people per mi2)
Town AuraAbjuration
Naming
Native nameFìkh Bìh Oqǐpa
Pronunciation/bɨh/ /oˈqɪpa/
Direct Translation[round; blunt] [journey; voyage]
Translation[Not Yet Translated]

Fìkh Bìh Oqǐpa (/bɨh/ /oˈqɪpa/ [round; blunt] [journey; voyage]) is a subtropical Large Town located in the Wozqoěs District of the Federation of Alveria.

The name Fìkh Bìh Oqǐpa is derived from the Constructi language, as Fìkh Bìh Oqǐpa was founded by Kniksa Gleg̈, who was culturaly Constructi.

Climate

Fìkh Bìh Oqǐpa has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 8°C (46°F). Fìkh Bìh Oqǐpa receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Bìh Oqǐpa covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2094 m (6870 ft) above sea level.

Overview

Fìkh Bìh Oqǐpa was founded durring the late 9th century, by Kniksa Gleg̈. The establishment of Fìkh Bìh Oqǐpa was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Kniksa Gleg̈ struck deals with nearby nations and communities to establish Fìkh Bìh Oqǐpa as a prison colony.

Fìkh Bìh Oqǐpa was built using the conventions of Constructi durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Fìkh Bìh Oqǐpa is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Fìkh Bìh Oqǐpa is buildings have been located at convienant points along the lake Fìkh Bìh Oqǐpa was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Fìkh Bìh Oqǐpa's would-be-castle fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Fìkh Bìh Oqǐpa hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Fìkh Bìh Oqǐpa has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Bìh Oqǐpa. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Bìh Oqǐpa's parks.

Fìkh Bìh Oqǐpa has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Bìh Oqǐpa.

Fìkh Bìh Oqǐpa has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Bìh Oqǐpa has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Bìh Oqǐpa has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Bìh Oqǐpa has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Bìh Oqǐpa's public wards, blessings, and other arcane systems.

Fìkh Bìh Oqǐpa has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Bìh Oqǐpa's natural decorations nor waterways.

Fìkh Bìh Oqǐpa has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Bìh Oqǐpa has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Bìh Oqǐpa has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Fìkh Bìh Oqǐpa's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Fìkh Bìh Oqǐpa during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Ovinnik near Fìkh Bìh Oqǐpa are known to be a mutant strain of the creature.

Fìkh Bìh Oqǐpa's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Conjuration energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6431 m2
    • Cattle and Similar Creatures: 399
    • Poultry: 4788
    • Swine: 319
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 11
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 19
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

528 of Fìkh Bìh Oqǐpa's population work within a Foundational Occupation.

941 of Fìkh Bìh Oqǐpa's population do not work in a formal occupation, but do contribute to the local economy. 127 (8%) are noncontributers.

Points of Interest

Fìkh Bìh Oqǐpa is accessed from a nearby river via an intricate series of locks.

POI

History

The the a flute of Charm, an a flute imbued with great amounts of Charm energies was created in Fìkh Bìh Oqǐpa by in time immemorial, reportedly some time during the late 2nd century.

History